IT ALL STARTS WITH ONE
Assassin’s Creed Origins, set in ancient Egypt, is indeed the next entry in the series, coming to PS4, Xbox One and PC on October 27th. The game we’ve all known has existed for some time finally got officially acknowledged at today’s Microsoft press briefing, and it looks great.
In it, you play as Bayek, an Egyptian sheriff who does the kinds of assassiny-type thinks you’d expect, but in much more beautiful and precise detail based on what Ubisoft showed at the conference (which was running in 4K on Xbox One X). The game depicts Bayek’s struggle against the forces “corrupting ancient Egypt,” with that struggle eventually leading to the formation of the Assassin Brotherhood featured throughout the rest of the games. Spanning from the Mediterranean Sea to the tombs of Giza, Origins will focus mostly on the cities of Memphis and Alexandria.
The game’s been in development for four years with Ubisoft Montreal having begun work on it after completing Assassin’s Creed IV Black Flag. In its press release, Ubisoft calls Origins a “brand new vision” for the series that will include action-RPG elements like leveling up, loot drops, and customization abilities.
The gameplay shown during the event includes lots of sneaking around and bow and arrow action. It also showed off how the hawk detection will work, with an overhead avian spy helping you get the lay of the land and figure out what’s what. Origins won’t have conventional towers like past Assassin’s Creeds, so the overhead hawk will be a core tool.
In addition, we got a glimpse of some pretty sick looking combat. Assassin’s Creed struggled in the past with combo-based sword and knife play, but Origins looks much closer to a cross between Dark Souls and The Witcher 3 than past entries in the series. You dash, switch between different types of attacks, and seem to have more mobility. The studio says the combat has been revamped as well to make fighting multiple enemies at once easier and based on the new trailer it does look a lot more fluid.